

But Scarlet Hollow is an exemplar, a game that truly understands that the trick is not to try to write an infinite number of story paths, but to allow the player to experience its core story path in a unique way. I’ve played so many games over the years that have promised the above, and so very few that have delivered. And from the start, you begin deciding how you want to interact at any given moment, allowing you to be told its creepy tale of woodland horrors and impending doom in a way defined by the relationships you form, the places you visit, and the people you betray. Each dramatically affects how you experience the story to come. You could get yourself the extra perception of a keen eye, or…the ability to talk to animals. Maybe you’re preternaturally attractive, or perhaps incredibly book smart. ( Do go back to read my original review to find out more.)įrom the opening moments when you choose who you are, and two of seven defining character traits, you are uniquely carving out a path through everything that’s to come.

You’re quickly dragged into misadventures involving disturbing creatures in the woods, suspiciously-acting locals, and a foreboding sense that something is very wrong in town. On arrival, you meet your furious cousin Tabitha with whom you’re staying, and then a group of other local 20-somethings whom you befriend.

You play a character heading to the small Southern town of Scarlet Hollow, following the death of your aunt, ostensibly to attend her funeral. To catch everyone up: Scarlet Hollow began in 2020, when the first chapter ( which is now free) of a spooky tale was released, and out of the gate, demonstrated some extraordinary narrative ballet. Episode 4 is out now, and is by far the largest, most elaborate, most choice-filled part so far, and this time out the story gets meaty. I am so beyond delighted to report that Scarlet Hollow, one of my favourite games of the last couple of years, continues to somehow get better and better.
